Senin, 26 Oktober 2009

Paradise Beach tips and tricks

paradisebeach.jpgYou begin on the first island with a pristine beach ready for development. Mr. Gates and Emmy will walk you through an easy tutorial as the tourists begin to arrive... and begin to complain. The first complaint? Not enough sidewalks. Because it's dreadful to have to actually walk on the sand when you go to the beach. The learning curve is smooth and gradual as different complexities are added, such as structures that break down, garbage that needs to be picked up, vandals, drowning swimmers, power shortages, and the ever and constantly complaining tourists. By the end of the fifth level you will have learned the basics of developing a resort and can move on to the second island, where more developing fun awaits.

Every island has five levels, each level building on the one previous. When you begin an island all you have is a stretch of beach and some basic structures, plants, and accessories. Manage to placate enough tourists and you will get a higher beach rating, which unlocks more complex structures. Lay down sidewalks and folks will want ice cream and fruit. The minute you build the facilities, however, the tourists will then complain about the long lines to get said ice cream and fruit, not to mention they will immediately begin littering your formerly pristine beach. Place garbage cans, more structures, and begin hiring employees to keep buildings repaired, keep the beaches clean, keep the tourists from drowning, and keep the vandals from wreaking havoc. One of the best parts of play? Beating up on the vandals until they leave the park.

Tourists will also complain about the lack of more advanced facilities such as swimming pools (because who wants to actually swim in the ocean when they go to the beach?), spas, clothing stores, and theaters, as well as complaining about the lack of shade trees (because who wants to sunbathe in the actual sun?) and other greenery. Tourists are also forgetful, and will constantly be losing things they want you to help them find: sunglasses, towels, purses, wallets, passports, cell phones, and swimming trunks. (Swimming trunks? How did they lose their swimming trunks? Never mind...)

paradisebeach2.jpgDevelopment itself is a breeze. Tabbed menus at the bottom of the screen organize facilities, accessories, plants, and employees. Other nice features include buttons that show coverage grids of your various employees, as well as grids that highlight greenery areas (showing where more is needed) and garbage areas (highlighting where the trash is piling up). Simply click on an item (if you have the money to build it) and click on the area you wish to place it. Items such as sidewalks and plants can be dragged to create large areas without constant clicking. Employee coverage areas are controlled by little flags that can be moved and dragged around as needed to move the areas under their influence.

Although each level in an island builds on the one before it, each can be played separately, making Paradise Beach perfect for fun, breezy, casual gameplay. After each island is completed it unlocks a "sandbox" mode, where you can go in and develop each area as you please. Completing all 30 levels of the timed mode unlocks a special 31st level that takes place on the pirate island and which involves making a lot of tourist pirate ghosts happy.

Analysis: Major effort has gone into making Paradise Beach not only fun to play but also a joy just to look at. The beach scenery is so realistic you can almost feel the sand in your toes. Your little animated tourists come in all shapes and sizes, and wander around actually using the facilities built for them. Watching all the action can become so engrossing it is easy to forget that there are actual goals and a ticking clock. The music is light and breezy and matches the scenery perfectly.

paradisebeach3.jpgThe real pleasure here, though, is the gameplay itself. The learning curve is perfect, not so slow as to be boring or too quick, piling on information faster than you can absorb it. As Goldilocks would say, they got it just right. At the end of the last level of each island the player has the option to move on or continue developing the current island, affording the chance to sit back, relax, and just enjoy watching the action.

It is obvious the developers were aiming for whimsical, but some of the dialogue between Mr. Gates and Emmy can be a little... annoying. Nevertheless, Mr. Gates has lots of sage advice for a novice beach developer, much of it dispensed at the loading screen between levels. Despite the sometimes annoying Emmy, Paradise Beach is a light-hearted, amusing romp of a tycoon management sim, managing to be simultaneously challenging and relaxing. Pull up a lounge chair, grab a drink from the tiki bar, and start building!

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